<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for I think that...</title>
	<atom:link href="http://mud.cz/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://mud.cz</link>
	<description>Jiří Procházka thinks that...</description>
	<lastBuildDate>Thu, 23 Jun 2011 21:25:53 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>Comment on Game design idea for Minecraft-style game by Ron</title>
		<link>http://mud.cz/?p=36&#038;cpage=1#comment-218</link>
		<dc:creator>Ron</dc:creator>
		<pubDate>Thu, 23 Jun 2011 21:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://mud.cz/?p=36#comment-218</guid>
		<description>Diabolo was an item oriented game. This feature remands me of the game spore, where the game would use the player-made races in other games. The building possibilities in a game like minecraft are much more unlimited than the race creation in spore, so a similar feature might be harder to implement.

Would be nice if you could share structures more easily with other people by importing/exporting in various ways.

Your main idea is about sharing player made content, and I can only applaud this! Good work.</description>
		<content:encoded><![CDATA[<p>Diabolo was an item oriented game. This feature remands me of the game spore, where the game would use the player-made races in other games. The building possibilities in a game like minecraft are much more unlimited than the race creation in spore, so a similar feature might be harder to implement.</p>
<p>Would be nice if you could share structures more easily with other people by importing/exporting in various ways.</p>
<p>Your main idea is about sharing player made content, and I can only applaud this! Good work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Semantic Web Introduction by Jiří Procházka</title>
		<link>http://mud.cz/?p=14&#038;cpage=1#comment-38</link>
		<dc:creator>Jiří Procházka</dc:creator>
		<pubDate>Thu, 17 Jun 2010 14:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://mud.cz/?p=14#comment-38</guid>
		<description>I share your point of view, but really semantic web is a paradigm shift - it takes time to change our software development processes to align with it and hopefully be more sensible...</description>
		<content:encoded><![CDATA[<p>I share your point of view, but really semantic web is a paradigm shift &#8211; it takes time to change our software development processes to align with it and hopefully be more sensible&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Semantic Web Introduction by marketer</title>
		<link>http://mud.cz/?p=14&#038;cpage=1#comment-37</link>
		<dc:creator>marketer</dc:creator>
		<pubDate>Thu, 17 Jun 2010 13:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://mud.cz/?p=14#comment-37</guid>
		<description>I try to make my websites compatible to the semantic web as possible, but it requires a lot of work. So for small websites it is not worth the time.</description>
		<content:encoded><![CDATA[<p>I try to make my websites compatible to the semantic web as possible, but it requires a lot of work. So for small websites it is not worth the time.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

